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Overview []

C'tis is an ancient kingdom of lizardmen. They do not use cavalry or archers, but use chariots and javelins instead. C'tis has powerful Death mages and powerful Lizard King priests. The lizards dislike cold provinces.

Background []

C'tis is a swampy river valley surrounded by sandy deserts. In the fertile valley a sacral kingdom of lizardlike humanoids has formed. The kingdom is ancient by human standards and its wisdom and magical knowledge are great. At the top of the society are the Lizard King and his Royal Heirs. The King is the highest priest of C'tis. Under the king are the High Priests with their sacred serpents and the enigmatic Sauromancers, great mages of death and rebirth. The lizards are herbivores, but have enslaved a race of carnivorous lizardmen who serve as soldiers and workers. The C'tissians are somewhat slow in movement, but have thick hides that protect them from cuts and bruises. Both lizard races are cold-blooded and become exhausted very quickly when fighting in cold provinces. They have partial resistance to poison. The inhabitants of C'tis prefer to live in warm provinces.

Units []

Commanders
Unit Cost HP Protection MR Morale STR AT Skill DF Skill Precision Encumbrance Move Leadership Weapon Abilities
Monster 3531

Taskmaster

30G, 2R 13 5 12 11 11 10 10 10 4 2/10 40 Whip Poison Resistant (5), Cold Blooded, Swamp Survival, Taskmaster (+2)
Monster 3517

Commander of C'tis

40G, 15R 13 16 12 11 11 11 13 10 7 2/7 60 Spear Poison Resistant (5), Cold Blooded, Swamp Survival
Monster 3519

Lizard Lord

70G, 21R 14 18 13 13 11 12 13 10 8 2/6 80 Falchion Poison Resistant (5), Cold Blooded, Swamp Survival
Monster 3521

High Priest of C'tis

80G, 1R 11 6 16 11 10 9 9 10 4 2/9 40 Claw Priest Level 2, Sacred, Poison Resistant (5), Cold Blooded, Swamp Survival
Monster 3535

Hierodule

30G, 1R 10 4 14 9 9 9 9 10 4 2/9 0 Claw Priest Level 1, Sacred, Poison Resistant (5), Cold Blooded, Swamp Survival
Monster 3533

Shaman

90G, 2R 13 4 14 13 11 11 8 10 4 2/10 10 Mace, Bite Astral Level 1, Nature Level 1, Research (9), Sacred, Poison Resistant (7), Cold Blooded, Swamp Survival, Supply Bonus (10)
Monster 3527

Reborn

105G, 1R 11 5 16 8 10 9 9 10 4 2/9 10 Claw Death Level 2, Research (9), Poison Resistant (5), Cold Blooded, Swamp Survival
Monster 3529

Sauromancer

210G, 1R, Slow 11 11 17 10 10 8 8 10 4 2/9 10 Claw Death Level 3, Nature Level 1, Random Level 1 (100% WSDN, 10% WSDN), Research (15), Poison Resistant (12). Cold Blooded, Swamp Survival, Supply Bonus (10)
Monster 3523

Lizard King

230G, 5R, Slow 17 5 18 14 12 13 14 10 4 2/11 120 Falchion Priest Level 3, Sacred, Poison Resistant (5), Cold Blooded, Swamp Survival
Monster 3525

Lizard Heir

155G, 26R

15 17 16 13 12 12 15 10 4 3/16 80 Falchion, Bite Priest Level 1, Sacred, Poison Resistant (5), Cold Blooded, Trample



Strategy Overview[]

general discussion of pretender design, strengths and weaknesses, counters

Strategy Guides []

links to pages where people can submit their own in-depth guides

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