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Overview Edit

T'ien Ch'i is a bureaucratic empire. Versatile mages of The Way of the Five Elements, Celestial Masters and religious ministers serve the Emperor. The cavalry of the Empire is well know and sacred Celestial Beings form the elite core of the armies. Eunuch administrators can increase provincial defense for free.

Background Edit

The Celestial Empire of T'ien Ch'i is ancient. Since the founding of the Empire, peace has reigned and a Bureaucracy of great efficiency has evolved. Ministers and officials chosen by skill rather than birth govern the Empire. The Emperor and his family are considered divine, but are not involved in the administration. The cavalry of T'ien Ch'i is well known and the infantry is varied and versatile. The eunuchs who run the Bureaucracy are able to conscript troops for the defense of provinces as part of the taxes due to the Emperor. A magic tradition called The Way is practiced by hermits and scholars in the kingdom. Prominent Masters of the Way come to the Heavenly Gate in the capital to be ordained as Celestial Masters. These mage-priests can summon heavenly beings from the Celestial Sphere to serve the Empire.

Commanders Edit

Unit Sprite Unit Name Type Cost Res Path H Magic Special
0941 1 Celestial Master Commander(Cap Only) 275 5 Yes 1Path A1 Path W2 Path E1 Path S1 Path H2 Path R1.10 (Path APath WPath SPath N) N/A
1892 1 Imperial Alchemist Commander(Cap Only) 220 4 No Path F1 Path A1 Path W1 Path E1 Path N2 Path R1.1( Path FPath APath WPath E.1Path N Alchemist 50%, Disease Healer 2
0808 1 Master of the Way Commander 135 1 Yes Path W1 Path H1 Path R1 (Path APath WPath SPath N N/A
1891 1 Alchemist of the Five Elements Commander 85 2 No Path N1 Path R1.1( Path FPath APath WPath E.1Path N ) Alchemist 25%, Disease Healer 1
1893 1 Imperial Geomancer Commander 65 4 No Path E1 Path A1 Fortune teller 5%
1890 1 Apothecary Commander 65 2 No Path N Disease Healer 1
1894 1 Minister of Magic Commander 65 4 No Path R1.1(Path APath WPath EPath S) Adept Researcher 4
0804 1 Minister of Rituals Commander 70 5 Yes Path H2 Bringer of Fortune 2%, Fortune Teller 5%
0807 1 Ceremonial Master Commander 45 3 Yes Path H1 Fortune Teller 5%
0793 1 Prince General Commander(Cap Only) 240 38 Yes N/A Spring Power 50%
0792 1 General Commander 85 41 No N/A N/A
0805 1 Eunuch Commander 35 5 No N/A Defence Organizer 1
0813 1 Imperial Consort Commander 70 1 No N/A Spy
Com Scout Scout Commander 25 4 No N/A N/A
1908 1 1909 1 Huli Jing Commander(Summon) 0 0 No Path N3 Path R1.75 (Path APath WPath EPath SPath N Spy


Units Edit

Unit Sprite Unit Name Cost Res Sacred? Special
0791 1 Red Guard 55 38 Yes Spring Power 50%
0790 1 Imperial Horseman 40 29 No N/A
0789 1 Heavy Horseman 35 21 No N/A
0788 1 Horseman 20 11 No N/A
0798 1 Imperial Guard 15 23 No Body Guard 4
1900 1 Imperial City Guard 14 20 No Patrol Bonus 2
0800 1 Imperial Footman 13 20 No N/A
0801 1 Imperial Archer 13 21 No N/A
0802 1 Imperial Crossbowman 13 21 No N/A
1902 1 Ministry Guardsman 12 14 No Patrol Bonus 1
1903 1 Ministry Footman 12 14 No N/A
0794 1 Footman 10 9 No N/A
0795 1 Footman 10 11 No N/A
0796 1 Footman 10 11 No N/A
0797 1 Archer 10 12 No N/A

Strategy Overview Edit

general discussion of pretender design, strengths and weaknesses, counters

Strategy Guides Edit

links to pages where people can submit their own in-depth guides

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